This Warm-up prompts students to make sense of a problem before solving it by familiarizing themselves with a context and the mathematics that might be involved. Students will work with this problem in the next activity.
Launch
Groups of 2
Display the image and read the problem.
“What do you notice? What do you wonder?”
1 minute: quiet think time
Activity
“Discuss your thinking with your partner.”
1 minute: partner discussion
Share and record responses.
Student Task Statement
What do you notice?
What do you wonder?
Han plays Shake and Spill.
He has some counters in his cup.
Then he puts more counters in his cup.
Student Response
Loading...
Advancing Student Thinking
Activity Synthesis
If needed ask, “Does Han have more counters or fewer counters in his cup now than when he started? How do you know?”
Activity 1
20 mins
A Shake and Spill Story Problem
Standards Alignment
Building On
Addressing
1.OA.1
Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
The purpose of this activity is for students to solve a new type of story problem—Add To, Start Unknown. Students represent and solve the problem in any way that makes sense to them.
Monitor for and select students with the following approaches to share in the Synthesis:
Show 10 objects, remove or move 3 to show the counters that were added, count the remaining objects.
Start with 3 objects and count up to 10 (commutative property).
Represent or think of the problem as and use a known fact.
The approaches are sequenced from more concrete to more abstract to help students make sense of and connect different approaches that can be used to represent and solve an Add to, Start Unknown story problem. Aim to elicit both key mathematical ideas and a variety of student voices, especially students who haven't shared recently.
MLR7 Compare and Connect. Synthesis: After all the approaches have been shared, lead a discussion comparing, contrasting, and connecting the different equations. Advances: Representing, Conversing
Launch
Groups of 2
Give students access to 10-frames and connecting cubes or two-color counters.
Display and read the story.
“How is the story different now than when you saw it in the Warm-up?” (There are numbers to show how many counters Han has in the cup now and how many he put in his cup.)
30 seconds: quiet think time
Share responses.
Activity
“Now you have time to solve the problem on your own.”
5 minutes: independent work time
“Share your thinking with your partner. If you found different answers to the problem, work together to agree on an answer.”
3 minutes: partner discussion
As you monitor for the approaches listed in the Activity Narrative, consider asking:
“How did you show the story?”
“Where are the 3 counters Han put in the cup? Where are the counters that were in the cup in the beginning of the story?”
“What equation could you write to represent this story?”
Student Task Statement
Han plays Shake and Spill.
He has some counters in his cup.
Then he puts 3 more counters in his cup.
Now he has 10 counters in his cup.
How many counters did he start with?
Show your thinking using drawings, numbers, or words.
Equation:
Activity Synthesis
Invite previously selected students to share in the given order. Record or display their work for all to see.
Connect students’ approaches by asking:
“What is the same about how they each solved the problem?” (They all showed the 3 counters that Han put in the cup. They all showed that there were 10 counters all together. They all show that there were 7 counters in Han’s cup to start.)
Connect students’ approaches to the learning goal by asking:
“In each students’ work, where do you see the number of counters that were in Han’s cup to start?” (The 7 that were not moved away show the counters that were already in the cup. The 7 that he counted up to get to 10. The 7 that she added to 3 to get a total of 10.)
Activity 2
15 mins
Shake and Spill Story Problems
Standards Alignment
Building On
Addressing
1.OA.1
Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.
Add and subtract within 20, demonstrating fluency for addition and subtraction within 10. Use strategies such as counting on; making ten (e.g., 8 + 6 = 8 + 2 + 4 = 10 + 4 = 14); decomposing a number leading to a ten (e.g., 13 - 4 = 13 - 3 - 1 = 10 - 1 = 9); using the relationship between addition and subtraction (e.g., knowing that 8 + 4 = 12, one knows 12 - 8 = 4); and creating equivalent but easier or known sums (e.g., adding 6 + 7 by creating the known equivalent 6 + 6 + 1 = 12 + 1 = 13).
The purpose of this activity is for students to solve various Add To and Take From problems with the unknown in all positions. Problems are presented through the familiar Shake and Spill context, and all sums are within 10 so students can attend to making sense of each problem. Students may count on, take away or they may use the commutative property or known sums.
When students connect the quantities in the story problem to an equation, they reason abstractly and quantitatively (MP2). During the Activity Synthesis, students share equations and compare the Start and Change Unknown problems, as well as how the commutative property can help them solve story problems with an unknown start. As students discuss and justify their decisions, they share a mathematical claim and the thinking behind it (MP3).
Engagement: Develop Effort and Persistence. Chunk this task into more manageable parts. Check in with students to provide feedback and encouragement after each chunk. Supports accessibility for: Attention, Social-Emotional Functioning
Launch
Groups of 2
Give students access to 10-frames and connecting cubes or two-color counters.
Activity
Read the first problem. “Solve the problem in a way that makes sense to you. Show your thinking using drawings, numbers, or words.”
Continue reading problems as needed as students finish each problem.
2–3 minutes: independent work time for each problem
“Share your thinking with your partner.”
3 minutes: partner discussion
Monitor for students who write equations and can explain their thinking for Kiran’s and Clare’s problems.
Student Task Statement
Students play Shake and Spill.
Noah starts with 10 counters in a cup.
4 of the counters fall out.
How many counters are still in the cup?
Kiran has 4 counters in a cup.
He puts more counters in.
Now he has 7 counters in his cup.
How many more counters did Kiran put in his cup?
Clare has some counters in a cup.
She puts 3 more counters in.
Now she has 9 counters in her cup.
How many counters were in her cup before she added more?
Student Response
Activity Synthesis
Invite previously identified students to share.
“How are the problems about Kiran and Clare alike? How are they different?” (They are alike because they both have a number of counters missing, not the total number. You can use addition or subtraction to find the answer to both. They are different because I know how many Kiran starts with, but I don’t know how many counters Clare starts with.)
If needed ask, “What equations represent these story problems?”
“Today we solved a new type of story problem. Sometimes we do not know what number to start with. We used equations like to represent the problems. How can we find the unknown number in this equation?” (We can switch it to and count on from 3 until we get to 9. We can subtract .)
Student Section Summary
We practiced adding within 10.
We counted on.
We added in any order.
is the same amount as .
We learned that when expressions have the same value, you can show that with an equal sign.
We learned that we can use addition to find the difference between 2 numbers.
Since I know , then I know .
Have feedback on the curriculum?
Help us improve by sharing suggestions or reporting issues.
Use addition and subtraction within 20 to solve word problems involving situations of adding to, taking from, putting together, taking apart, and comparing, with unknowns in all positions, e.g., by using objects, drawings, and equations with a symbol for the unknown number to represent the problem.
“The story says, ‘He has some counters in his cup. Then he puts 3 more counters in his cup. Now he has 10 counters.’ How can you use counters to show the 10 counters Han has at the end? Where are the 3 he added to the cup?”