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Arrange students in groups of 2.
For students using the print version: Ask a student to act as your partner, and demonstrate the game using a simple rule that does not match one of the cards (like “divide by 2” or “subtract 4”).
Ask groups to decide who will be Player 1 and who will be Player 2. Give each group the four rule cards, making sure that the simplest rules are at the top of the deck when face down. Tell students to be careful not to let their partner see what the rule is as they pick up the rule cards. If necessary, tell students that all numbers are allowed, including negative numbers.
Keep the rule cards face down. Decide who will go first.
After each round, the players switch roles.
The goal of this discussion is for students to understand what an input-output rule is and share strategies they used for figuring out the rule. Tell students we start with a number, called the input, and apply a rule to that number, which results in a number called the output. We say the output corresponds to that input.
To highlight these words, ask:
Invite previously identified students to briefly describe their strategy for figuring out one of the rules, recording their process for all to see. For example, for the rule “add 7,” they may describe the table they used to organize their input-output pairs and that their last row is
“What do the strategies have in common? How are they different?”
“Did anyone have a similar strategy but would explain it differently?”
“Are there any benefits or drawbacks to one strategy compared to another?”
Students might think the last rule isn't allowable because there were two “different” rules. Explain that a rule can be anything that always produces an output for a given input. Consider the rule “flip,” where the input is “coin.” The output may be heads or tails. We will consider several different types of rules in the following activities and lessons.
Arrange students in groups of 2. Display the following diagram for all to see:
Tell students that this diagram is one way to think about input-output rules. For example, if the rule were “multiply by 2” and the input were
Give students 3–5 minutes of quiet work time to complete the first three tables. Then give them time to share their responses with their partner and to resolve any differences.
Give partners 1–2 minutes of quiet work time for the final rule, and follow with a whole-class discussion. Depending on time, ask students to add only one additional input-output pair instead of two.
For each input-output rule, fill in the table with the outputs that go with the given inputs. Add two more input-output pairs to the table.
| input | output |
|---|---|
| 7 | |
| 2.35 | |
| 42 | |
| input | output |
|---|---|
| 7 | |
| 2.35 | |
| 42 | |
| input | output |
|---|---|
| 7 | |
| 2.35 | |
| 42 | |
Pause here until your teacher directs you to the last rule.
| input | output |
|---|---|
| 1 | |
| 0 | |
Students may have trouble thinking of “write 7” as a rule. Emphasize that a rule can be anything that produces a well-defined output, even if it ignores the value of the input. Students who know about infinite decimal expansions might wonder about the second rule because, for example
The purpose of this discussion is for students to see rules as more than arithmetic operations on numbers and to consider how sometimes not all inputs are possible.
Display a rule diagram with input 2, output 6, and a blank space for the rule for all to see.
Select 2–3 previously identified students, and ask what the rule for the input-output pair might be. Display these possibilities next to the diagram for all to see. For example, students may suggest the rules such as “Add 4,” “Multiply by 3,” or “Add 1, then multiply by 2.”
The last rule, “1 divided by the input,” calls back to the Warm-up. Explain to students that not all inputs are possible for a rule. To highlight this idea, ask:
If students using the cards who difficulty with the rule on Card D, it may be because it involves conditional statements. Consider asking: